Our team has decided to tap into the new area of industry, launching the Esports tournament platform in Q1, which will unite many players all around the world in multiplayer and solo disciplines like Fortnite, DotA 2, CS:GO and other. Our partners have expressed an interest to cooperate with us on running big and medium-sized tournaments where professional, semi-professional and entry-level players will participate in different competitions.
The last year was marked with a dramatic revenue surge in Esports, hitting a new time high of $906 million, comparing to $496 million the year before. It clearly shows that the industry is going through the fast evolution process and by the end of 2021 it should reach $1,65 bn, according to Statista report. Besides the revenue growth, we can clearly see that more people become aware of the Esports and by the end of 2019, around 1,5 bn will know about this industry. And 427 million people will be watching esports in 2019, reports NewZoo.
One of the most intriguing parts of the industry growth is the audience which steadily grows as well, according to the NewZoo report the Esports audience will reach 250 million of people and 307 million of occasional viewers by 2021. If we compare it with 2018, then we have a 51% audience increase in only 3 years.
It definitely opens a wide range of opportunities to make the industry grow even faster, creating a supportive environment for players. If we view the launch of the platform from the global perspective, then it creates an entirely new place, besides the existing platforms, where players can interact between each other and participate in tournaments.
The new path of company development in a form of tournament platform will strengthen the DeStream ecosystem as well, making it more competitive and stable on the market. We can consider the development and launch of Tournament Platform as the first and vital step forward, uniting millions of people and their interests in gaming.